// MapEditNH2 Ver.1.33 *.map -> C source Convert.
// Full Cell File Name : room.cell ( number : 0-511 )
// Part Cell File Name : b_tower.cel ( number : 512-1023 )

#define	MapSizeX_exchange01_1	15
#define	MapSizeY_exchange01_1	11

const u16 exchange01_1_OutRangeCell[4] = {
0x0001,0x0001,0x0001,0x0001,
};

const u16 exchange01_1_MapData[ MapSizeX_exchange01_1*MapSizeY_exchange01_1 ] = {
0x06e0,0x06e1,0x06e2,0x06e0,0x06e1,0x06e2,0x06e0,0x06e1,0x06e2,0x06e0,0x06e1,0x06e2,0x06e0,0x06e1,0x06f8,
0x06e8,0x06e9,0x06ea,0x06f0,0x06f9,0x06fa,0x0708,0x0709,0x070a,0x06fb,0x06fc,0x06f2,0x06e8,0x06e9,0x0404,
0x03ba,0x03c0,0x03c1,0x0786,0x06fd,0x06fe,0x0710,0x0711,0x0712,0x070b,0x070c,0x0786,0x03ba,0x03c0,0x03b7,
0x038e,0x03b9,0x03b8,0x0786,0x0705,0x0706,0x03b8,0x03b9,0x03b8,0x0713,0x0714,0x0786,0x03cc,0x03b9,0x03b8,
0x0396,0x03b8,0x03b9,0x0786,0x03cd,0x03b8,0x03b9,0x03b8,0x03b9,0x03b8,0x03b9,0x0786,0x03cd,0x03b8,0x03b9,
0x039e,0x03b9,0x03b8,0x0786,0x03a6,0x03d3,0x03d4,0x03d3,0x03d4,0x03d3,0x03d4,0x0786,0x03cc,0x03b9,0x03b8,
0x03cd,0x03b8,0x03b9,0x07f8,0x07f2,0x07f2,0x07f2,0x07f2,0x07f2,0x07f2,0x07f2,0x07fc,0x03cd,0x03b8,0x03b9,
0x038e,0x03b9,0x03b8,0x03c1,0x03c0,0x03c1,0x03c0,0x03c1,0x03c0,0x03c1,0x03c0,0x03c1,0x03d5,0x03b9,0x03b8,
0x039e,0x03b8,0x03b9,0x03b8,0x03b9,0x03b8,0x03b9,0x03b8,0x03b9,0x03b8,0x03b9,0x03b8,0x03b9,0x03b8,0x03b9,
0x0401,0x03cd,0x03b8,0x03b9,0x03b8,0x03b9,0x036d,0x036e,0x036f,0x03b9,0x03b8,0x03b9,0x03b8,0x03b9,0x0401,
0x0401,0x0401,0x03cd,0x03b8,0x03b9,0x03b8,0x0375,0x0376,0x0377,0x03b8,0x03b9,0x03b8,0x03b9,0x0401,0x0401,
};

const MapScreenData exchange01_1_map_data =
{
	MapSizeX_exchange01_1,
	MapSizeY_exchange01_1,
	exchange01_1_OutRangeCell,
	exchange01_1_MapData,
	&room_char_data,
	&b_tower_char_data
};
